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Image courtesy of Lee Griggs.

Arnold 5.3 launched the open beta for Arnold GPU, showcasing the potential of rendering workflows combining GPU and CPU.

During our Vision Series at SIGGRAPH 2019, Arnold Lead Core Developer, Adrien Herubel shared the progress made on Arnold GPU based on beta feedback while presenting real-world production examples of the impact of Arnold GPU. Steven Parker, Vice President of Professional Graphics at NVIDIA joined to discuss the Autodesk and NVIDIA OptiX collaboration that allowed for the support of RTX. 

Try Arnold GPU with a free 30-day trial of Arnold. Arnold GPU will be available in all supported plug-ins: Autodesk Maya, Autodesk 3ds Max,Houdini, Cinema 4D, and Katana.