We use cookies on this website. By using this site, you agree that we may store and access cookies on your device. Find out more and set your preferences here.

Join us at SIGGRAPH 2014 in Vancouver – we'll be out in force to discuss the latest version of Arnold and our two new plugins – Arnold for Cinema 4D and Arnold for Houdini – and of course, to party! Arnold 4.2 is already delivering significant speed gains – a direct result of the increased investment in R&D we've made over the last year. So, come along to meet some of the new – and old – faces, either at our party on Monday night, or for a private meeting. You'll find us on several partner booths, including Side Effects, MAXON, and at the Autodesk Speaker Series. Also, don't miss our presentations at the technical courses on light-transport simulation and physically based shading. 

SIGGRAPH Highlights

Party!

We'll be hosting a big splash on the evening of Monday August 11 from 6 PM to 9 PM with drinks, sushi and lots of our popular t-shirts. Numbers are limited. Please RSVP at [SORRY, WE HAVE REACHED CAPACITY!].

See Arnold in action

Arnold for Houdini demos at the Side Effects booth (#901)
by Frederic Servant, senior software engineer, Solid Angle:

  • Tuesday, August 12 1:00 PM
  • Wednesday, August 13 12:30 PM
  • Thursday, August 14 10:30 PM

Arnold for Cinema 4D demos at the MAXON booth (#1422). Or request a tech demo via siggraph@maxon.net.

Autodesk Speaker Series in rooms 121-122, Vancouver Convention Center, West building.

Private meetings  
To book an appointment, please contact siggraph2014@solidangle.com.

Computer Animation Festival Awards

Best Student ProjectWrapped (Filmakademie Baden-Württemberg)

Best Visual EffectsGravity (Framestore)

Courses

Recent Advances in Light-Transport Simulation: Some Theory and a Lot of Practice (link)

Combining bidirectional path tracing and photon mapping, Iliyan Georgiev
Efficiency = Good importance sampling, Marcos Fajardo
Tuesday, 12 August 2:00 PM - 5:15 PM
Rooms 109-110, Vancouver Convention Centre, West Building.

Physically Based Shading in Theory and Practice (link)

Physically Based Shader Design in Arnold, Anders Langlands
Wednesday, 13 August 2:00 PM - 5:15 PM
Rooms 211-214, Vancouver Convention Centre, West Building.

Raytracers and Workflow: A Production Perspective (link)

Presentations by Jesse Andrewartha (Sony Pictures Imageworks), Søren Ragsdale (Double Negative) and Paul Beilby (Framestore)
Thursday, 14 August 2:00 PM - 5:15 PM
Rooms 109-110, Vancouver Convention Centre, West Building.

Production Sessions

The Making of Marvel's "Guardians of the Galaxy" (link)

Monday, 11 August 3:45 PM - 5:15 PM
Ballroom A-B, Vancouver Convention Centre, West Building.

Unmask the Secrets Behind "The Amazing Spider-Man 2" (link)

Wednesday, 13 August 10:45 AM - 12:15 PM
Ballroom A-B, Vancouver Convention Centre, West Building.

Making "Gravity" at Framestore (link)

Wednesday, 13 August 3:45 PM - 5:15 PM
Ballroom A-B, Vancouver Convention Centre, West Building.