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We’re headed to Stuttgart once again for this year’s edition of FMX. Join us for our Friday workshop or on the Marketplace floor. We can’t wait to share what’s new in the world of Arnold and to connect with some of our awesome customers!


Friday, April 27,

12:00-13:00, Raum Karlsruhe

What’s New in Arnold (link)

Frederic Servant, Arnold Development Manager

Join us for an overview of the features recently released in Arnold, plus a preview of technology in development.

We'll take a look at new features in Arnold 5.1 including the OptiX Denoiser based on NVIDIA AI technology, and the Arnold Denoiser, aka 'Noice', for final frame denoising. We'll present adaptive sampling, the new Toon shader, Alembic procedural, new statistics and profiling API, plus the new operator framework and how to utilize them for render-time material assignments and overrides. Finally, we'll offer a sneak peek at the exciting GPU rendering technology we recently demonstrated at NVIDIA's GTC event.


Come see us on the Marketplace floor at the Autodesk booth where we’ll be providing demos of some of the latest Arnold features and workflows.

Turm A, List-Saal, Booth 4.1

Tuesday, April 24

10:00-12:00        Arnold Rendering in 3ds Max, Alex Horst

Thursday, April 26

16:00-18:00        Arnold Rendering in Maya, John Paul Giancarlo

Friday, April 27

12:00-14:00        Arnold Rendering in Maya, John Paul Giancarlo

16:00-18:00        Arnold Rendering in 3ds Max, Alex Horst